Description
His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.
The Game Master is given tools to create a megadungeon called the Underworld. The players create adventurers to explore the Underworld in pursuit of their personal quests. Tarot cards are used as a randomizing element.
- Food, hunger, light, and inventory management are central to play and actually fun.
- Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!
- The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.
- The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game.
- Roleplaying drives the game forward.
The book is 404 pages long, silver foil stamped and has a ribbon bookmark.