Description
You are a graffiti artist with one aim: to get up.
Use your imagination to take on the role of a graffiti artist using the streets as your canvas, to belong and gain gain notoriety in the graffiti scene.
This zine is a full standalone TTRPG, where no DM/GM/storyteller is required.
You playing the game will be as much going through the mechanics as it is about writing the story of your character... with the added twist that you'll also be sketching graffiti in your journal.
In 36 pages, this zine packs the rules to play the game, how to setup the game, how to play the game and ways to connect with the graffiti scene, including the rules by which graffiti writers mostly abide with.
The games starts with creating your own setting and NPCs with the table provided (or your own imagination). Then character let you pick a playbook (or create your own entirely).
The 46 Moves with their 2d10 mechanic, will bring twists and turns to your story.
The consequences of the Moves you make will influence your character health, money, time, supplies, as well as stress and heat tracks.
The really bad consequences is picked by the player to find what best suit the story, with tables to guide both the narrative and the mechanic of the consequence.
TL;DR: Notorious Style brings the world of graffiti and street art to your tabletop in a condensed but fully flavoursome way.